Tools:
Unreal Engine 5 – Animation, Lighting, Rendering
Premiere Pro – Video Editing, Color Grading, Sound design
Inspired by my passion for PlayStation and its recent 30th anniversary, I created a motion design project in Unreal Engine 5, celebrating its legacy. This project focuses on visually dynamic motion graphics, combining iconic elements from PlayStation's history with modern design aesthetics. Through this work, I aimed to blend nostalgia with innovation, capturing the essence of PlayStation's iconic logo.
Tools:
Unreal Engine 5 – Animation, Motion Graphics, Lighting, Rendering
Premiere Pro – Video Editing, Color Grading, Sound design
For the PopArty project, I collaborated with an artist collective to create dynamic video content to help with their social media presence. My role involved filming, editing, and creating engaging videos tailored for their social media platform.
Through live-action footage and creative editing, I crafted a series of videos highlighting the collective’s unique aesthetic, helping them connect with a broader audience and increase engagement on their platforms.
Tools:
Adobe Premiere Pro – Animation, Sound Design, Rendering
“3 Point light set up” - Short form Social media content Produced as a part of Big Creative Education - 4 weeks spent learning and editing content for social media platforms, YouTube and Instagram. Learning how to create tailored content for your target audience was very productive. At the end of this course, I produced a video tutorial about 3-point light set-up, how to create it and what to keep in mind when filming your subject.
Tools:
Unreal Engine 5 - Metahuman, Lighting, Assets, Rendering.
Premiere Pro - Video Edit, Color Grading, Color Correction, Audio edit.
Experimenting with creating a PCG build world in Unreal Engine. Creating a deserted step area and forest, while creating this project, I experimented with the concept of perception of day, how we see it as a peaceful and relaxing state. However, the night is always perceived as mysterious and unknown, somehow even scary; in this piece of work, I tried to recreate these areas to explore more of both worlds of peace and mystery.
Tools:
Unreal Engine 5 - PCG, Lighting, Assets, Rendering.
Premiere Pro - Video Edit, Color Grading, Color Correction, Audio edit.
Personal Academic Research Project - VR-Based Experience.
My VR project, "The Cave," offers an immersive experience that takes users through a mysterious cave. This project combines cutting-edge virtual reality technology with captivating storytelling to explore the depths of human consciousness and ancient history.
"The Cave" aims to provide a unique blend of education and entertainment, allowing users to feel like they are truly stepping into another world.
Tools:
Unreal Engine 5
After Effects
Photoshop
Tools:
Adobe Photoshop
A live mix of progressive house by producer Eleanor Weavers accompanied by real-time visuals and VJ set.
Working collaboratively with House and Techno musician Eleanor Weavers to create a dynamic, color-rich visual-audio experience.
Tools:
Unreal Engine 5
After Effects
Resolume Arena
While working with the dance company Bird Gang Ltd. and Angel Costumes, who provided the wardrobe for this project, I specialized in video design and volumetric capture.
Utilizing a volumetric system, I captured 3D scans of the dancers, ensuring every detail of their performance was meticulously recorded. These scans were imported into Unreal Engine 5, where I handled the composition, editing, environment creation, and rendering. This project allowed me to blend technical expertise with creative vision, resulting in immersive and dynamic visual content that showcased the dancers' artistry in a captivating 3D environment.
Tools:
4D Views
Holosys - Volumetric Capture System
Unreal Engine 5
After Effects
The Road Ahead is a collection of eight screen shorts featuring our final-year BA actors. The shorts explore drivers, passengers, the places we’ve come from, and the journeys ahead.
With new commissions by Zinnie Harris, Tim Price, Stef Smith, Hannah Khalil, Suhaiymah Manzoor-Khan, Dare Aiyebaygo, Daniel York Loh, and Morgan Lloyd Malcom, The Road Ahead marks Guildhall’s first foray into short film and showcases the work of students and professional collaborators from across our Drama, Music and Production Arts departments.
These films explore themes of drivers, passengers, the places we’ve come from, and the journeys ahead. I am credited with the title design of four films: The Vitals, The Rural Legend, Green Door, and BookShop.
I created four opening title sequences for short films produced by GSMD. Collaborating closely with the creative director and following the script, I designed and produced engaging opening titles that set the tone for each film. My work involved conceptualizing the visual themes, crafting the animation, and ensuring a seamless integration with the films' narratives. The result was a series of captivating and dynamic title sequences that enhanced the storytelling and drew viewers into the films from the very beginning.
Tools:
Adobe After Effects
Unreal Engine 5
Adobe Photoshop
In the video design project "Found in Translation," I created a 5-minute audio-visual piece that offers the audience a unique experience, attempting to translate concepts never communicated. Utilizing AI-generated animation, I used After Effects for compositing, ensuring a seamless integration of all elements. This content was designed specifically for the D3 Disguise software, optimizing the visuals for a dynamic and flexible presentation across 13 screens.
The project is an art/documentary hybrid that explores psychedelic substances and their recently rediscovered health and spiritual benefits in human life. The piece reshapes and manipulates the narrative canvas through innovative visual storytelling, delivering an immersive and thought-provoking experience.
Tools:
Adobe After Effects
Blender
Resolume Arena
The Blackpool Illuminations is an annual lights festival held in the British seaside resort of Blackpool. The event has been taking place since 1879 and runs for 66 days, from late August to early November. The Illuminations feature diverse light displays along the promenade, including traditional lamps, LED lights, illuminated tableaux, and projection mapping. It is one of the UK's most popular tourist attractions, drawing millions of visitors each year to experience the spectacular light displays. The Blackpool Illuminations Contest typically involves competitions where artists and designers showcase their light installations and projections, adding a competitive and innovative edge to the festival.
As part of the collaborative design team, I contributed by creating a compelling video design piece. Working in a close team, we designed and created video content that would be projected onto the Black Pool Tower during the festival.
Tools:
After Effects
Houdini
Premiere Pro
Cyclical is a self-shot short film exploring the theme of being trapped in an endless loop—repeating the same actions without realizing it. Through a minimal yet cinematic approach, the project visually represents the routine and subconscious repetition cycle, immersing the viewer in a rhythm of subtle variations that reinforce the illusion of progress.
Shot entirely on an iPhone, Cyclical embraces the raw and intimate nature of self-filmmaking. Every frame is carefully composed to highlight the tension between movement and stagnation. The film was edited in Premiere Pro, with colour grading refined in DaVinci Resolve and Premiere Pro, enhancing its visual depth and mood.
Cyclical captures the mundanity and darkness of repetition—inviting audiences to reflect on their own unnoticed cycles.
Tools:
iPhone - Filming
Premiere Pro – Video Editing, Color Grading, Sound design
Davinci Resolve - Color Grading
In this project, I was part of the creative design team tasked with developing video designs in collaboration with the singing department for a theatre performance. The brief required creating visuals that complemented the live singing, enhancing the overall audience experience.
Working closely with producers and singers, I helped conceptualize and create visuals aligned with the performance's themes. This collaboration ensured the visual content was seamlessly integrated with the live performance, adding depth and emotion to the overall experience.
Tools:
After Effects
Premiere Pro
Photoshop
Designed and helped with engineering the video mapping project, a Christmas-themed video mapping on the school building for the Festival Mapping project, commissioned by the Guildhall School of Music and Drama. This festive project involved creating captivating video content to enhance the holiday atmosphere through innovative visual storytelling, planning, and setting up 3x5K projectors and mapp video content with the Resolum Arena.
Tools:
Resolum Arena
After Effects
Photoshop
Under the supervision of creative director Mia Kosmisky, As part of the design team and fit-up crew, I created the design for "My Neighbour Totoro," a project commissioned by the Barbican for the Guildhall School of Music and Drama. Our team worked collaboratively to bring this homage to life, ensuring that every element captured the essence of the beloved story through innovative and captivating design.
Tools:
After Effects
Photoshop
Resolum Arena